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athena royale script pastebin

athena royale script pastebin

@y,CELL_CHKLANDPROTECTOR) == 0) {. @e+"]"); set .@am,getd(".weap_"+.@bclass+"["+(. | 13.28 KB, JSON | @pty_ct; for ( set . @e+10)+"]"); if(getd(".weap_"+.@bclass+"["+(. @w < getarraysize(getd(".BR_PTY_Total_"+. : ---island royale UPDATED AIMBOT SCRIPT 2021-X_CHANGE = 0.1 The change in camera angle on the X axis upon moving 1 pixel on 0.36 sensitivity.Y_. 4750,4751,4752,4753,4754,4755,4756,4757,4758,4759; // * Enchant Slot 2 (Card Slot 3) - ATK/MATK/FLEE/CRIT/DEF/MDEF/HP/SP/ASPD Enchants, // > ATK: 4882,4766,4767,4894,4895,4904,4905. setarray . @p]) == 1). Added logging of claims. @l]; setarray BR_EQ_C4[.@s],@inventorylist_card4[. set . close. @bclass))/15)*15-15; if(rand(1,100) >= getd(".weap_"+.@bclass+"["+(.@e+2)+"]")). 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. | 13.28 KB, JSON | Free Roblox Script [Shiny Tool] [SPACE!] | 13.09 KB, JSON | @m + 1), // * Allowing Admins(Group 99) to use @commands. "; mes "Please go back and claim an item instead. @e+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd(".@opt_v"+.@o+"["+. Roblox Island Royale Silent Aim Script 2022 is new, updated, and tested working. Updated and fixed 5 scripts and 3 unofficial scripts and removed 1 sc, Learn more about bidirectional Unicode characters, //===== rAthena Script =======================================, //===== By ===================================================, //===== Version ==============================================, //= 1.1 - Revamped the Win code to actually support duo and squad, // and added a custom event of OnPCDieEvent for all arenas, // - Revamped Loot Boxes to have more loot and give equipment based on class, // - Changed Reward item to Gold Coin (7720), // - Added Taekwon Classes and Summoner to the job list, // - Added Star Emperor/Soul Reaper and Summoner Skills to Restricted Skills, // - Fixed a bug related to the Arena Mode (Solo, Duo and Squad), // - Added allowed skills for Soul Emperor/Soul Reaper/Rebellion/Kagerou&Oboro and Summoner, // as well as changed some restricted skill of other classes, // - Added the "Downed" feature, which allows party members to revive other members, // - Added a way to use global configs instead of the same values for each area, // - Added a config to make it to a Event, GM controlled, // - Changed Arena Menu to be able to join only an active Battle Royale and for GM controlled Arenas, // - Added @brstart command for GM's, usable when '.Arena_Event' is active, // - Modified the BR Arena Shop to use .br_shop array as item list, //===== Tested With ==========================================, //= GIT Hash: 47c471e3d0e7997ae605ebf45760349f3b25d365, //===== Description ==========================================, //= 20 Arenas to choose from (expandable), //= Loot Boxes with easy setup (Loot drops on the floor), //= Solo, Duo or Squad Types available (random every Day, if not set otherwise), //= Item Restriction to equipped Costumes (Top/Middle/Lower Headgear), //= Battle Royale Shop (Costumes) to spend your hard earned Gold Coins ($@BR_RewID), //= The items of dead players will drop around them, //= Give starting weapon on spawn (.BR_StartWeapon), //= Give starting armor on spawn (.BR_StartArmor), //= Restricted Skills, see 'db/import/skill_nocast_db.txt', //= Save whole Inventory at Arena Start/Join or manually beforehand to prevent "cheating", //= Restore saved Inventory after Match or manually at the NPC, //= Either GM controlled or Player controlled (Default), //===== Comments =============================================, //= Inspired by Battle Royale Games like PUBG. @e+5)+"]")); if(getd(".weap_"+.@bclass+"["+(. Aug 16th, 2021. @BR_ID)%60 == 0)?getd(".reveal_time_"+. This script for the game Athena Battle Royale allows you have ESP and aimbot, which just lets you win every game easily footer-imprint-headline footer-terms-of-service footer-data-headline . @id),"BR_Init")); set .@p,. ":":""); // Set different variables for easier access to the required data, // Reset variable if respective arena is not active, if(getd("$@BR_Status_"+. @BR_ID+"[0]"),22,22,290,290; setarray getd(".area_"+. You signed in with another tab or window. @l]; } else if(getarg(0) == 3) { // Save Equipment. @l],2)) {. @i+1]); mes " > Maximum players: "+atoi(.arena$[. Are you sure you want to create this branch? set .@a_menu$,. @e+14]); setarray . donpcevent "#BRZ"+.@BR_ID+"-"+. @l+"]"); setarray getd("BR_EQ_OPT_VAL"+.@o+"["+.@s+"]"),getd("@inventorylist_option_value"+.@o+"["+. @i,0; . if(@inventorylist_bound[. @atcmd_parameters$[0],"Prontera") == 1), else if(compare(. "Einbroch","2","20","50",""+.m_level,"0". deletearray .@cards[0],getarraysize(. @calc+"x "+getitemname($@BR_RewID)+"s."; // getarg(1) = Arena Type (1 = Solo, 2 = Duo, 4 = Squad), // getarg(2) = Array Size of .rew_place_. makeitem .heal[.@h],.heal[.@h+1],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. From there, you can add. warning report-link . @r >= getarg(2))?getarg(2):. @r+"]"); makeitem3 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,.@c4,.@OptID,.@OptVal,. setarray .@OptID[getarraysize(.@OptID)],getd("BR_EQ_OPT_ID"+.@o+"["+. @cards[0],4285,4303,4431,4334,4375,4313; // Amon Ra, Cat O' Nine Tails, Firelock Soldier, Freezer, Ice Titan, Verit. setarray . @atcmd_parameters$[0],"Einbech") == 1), else if(compare(. @t + 4). @c < .arena_size)? "; query_sql "UPDATE `donate` SET `claimed` = `claimed` + "+@total+" WHERE `account_id` = "+getcharid(3); query_sql "SELECT IFNULL((SELECT SUM(amount) FROM `donate`),0)", @total$; mes "Our fund is at a total of $"+@total$; menu "More info",L_INFO,"Make a claim",L_CHECK,"Statistics",L_STATS; query_sql "SHOW VARIABLES LIKE 'version'", @version, @valule$; query_sql "SELECT '"+@valule$+"' >= '5.0.8'", @version; menu "Add/Remove Donation",L_GM2,"Add/Remove Items",L_ITEM,"(Re)Set Exchange Rate",L_RATE,"Test Script",L_START; menu "Add a donation",L_DONATE,"Remove a donation",L_REMOVE,"View all donations",L_VIEWALL,"Return to main menu",L_GM; menu "Add an item",L_NEWITEM,"Remove an item",L_DELITEM,"View all items",L_ALLITEMS,"Return to main menu",L_GM; query_sql "SELECT `id` FROM `item_db` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"' UNION SELECT `id` FROM `item_db2` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"'", @iid; query_sql "SELECT 1 FROM `donate_item_db` WHERE `id` = "+@iid, @check; mes "Please enter the cost of each "+@itemname$+":"; if(@version) query_sql "SELECT CAST('"+escape_sql(@cost$)+"' AS DECIMAL)", @cost$; query_sql "SELECT '"+escape_sql(@cost$)+"' > 0", @valid; mes "You have specified that donators can claim "+@itemname$+"s for $"+@cost$+" each. @z+3)+"]") + getd(".zone_move_"+. 4815,4814,4813,4812,4826,4827,4828,4829,4830,4831, // > Expert Archer: 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841. "; query_sql "INSERT INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Added "+@itemname$+"s to list of claimable items"; mes "Item "+@itemname$+" already exists in the database. This script can work, //= 3.1 - Added quotes to some queries, fixed a variable and, //= 3.2 - Fixed a problem where eAthena would crash if a, //= 3.3 - Optimized query speeds by combining a few select. BR_TxTColor(2,"Assassin Cross of Sunset"); if(select("- Reset Starter Weapon:- Restore Equipment") == 1) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 || !BR_WeaponType) {. mapannounce strnpcinfo(4),.n$+": The final zone has been reached! @w + 1), if(getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. "; mes "You have $"+@value$+" worth of credit! If version. @p*6-6]+" - "+. Also you are only allowed to have equipped Costumes, which are limited to Head, Middle and Low Headgears. @l]; setarray BR_EQ_EQUIP[.@s],@inventorylist_equip[. deletearray getd(".Downed_"+.@BR_ID+"[0]"),getarraysize(getd(".Downed_"+. @q+"]")))); deletearray getd("$@BR_RegQ"+.@t+"[0]"),getarraysize(getd("$@BR_RegQ"+. TWEET. @p+"]"),1; // Check if every member from the party has died and remove it from the total count, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) {, for ( set . @id == @BR_ID) {. @w,0; . @atcmd_parameters$[0],"Payon") == 1), else if(compare(. @c] + 1; if(@inventorylist_option_id3[. @x1 <= (getd(".area_"+. And you can watch my Youtube Video for a detailled Review! "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. @rmin2[0],1,1,1,1,1,1,1,1,1,1,1; setarray . @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. @BR_ID); BR_ZoneEffect(.@x1,.@y1,.@x2,.@y2,atoi(charat(strnpcinfo(2),5)),. setarray .arena$[. //= Thanks to Lance for helping me with the the arrays and. So Index*15, // Array [ ]: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, setarray .weap_0[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Falchion, 1505,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mace, 1246,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cinquedea, 1605,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Wand, 1622,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Hypnotist's Staff, 13019,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Ginnungagap, 1217,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stiletto, 13036,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Damascus, 13411,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Gladiator Blade, 1543,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Morning Star, setarray .weap_1[0], 1127,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Saber, 1152,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Slayer, 1158,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Two-Handed Sword, 1171,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Zweihander, 21003,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Muramasa, 1421,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Hook, 1462,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Trident, 1463,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Halbert, 1410,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lance, 1485,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Fork, setarray .weap_2[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1228,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Knife, 1220,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gladius, 1611,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Arc Wand, 1613,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mighty Staff, 1645,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lich's Bone Wand, 2000,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Staff of Destruction, 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, 1558,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Girl's Diary, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Sage's Diary, setarray .weap_3[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1708,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Great Bow, 1716,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gakkung Bow, 1723,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Luna Bow, 1908,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Guitar, 1924,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Guitar, 1920,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Berserk Guitar, 1969,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade Whip, 1971,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Eletric Wire, 1978,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Lariat, setarray .weap_4[0], 1532,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stunner, 1517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sword Mace, 1520,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain, 1634,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Recovery Wand, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sage's Diary, 1810,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Claw, 1813,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Kaiser Knuckle, 1822,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Combo Battle Glove, setarray .weap_5[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1302,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Axe, 1307,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Windhawk, 1309,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Orcish Axe, 1352,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Axe, 1380,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Battle Axe, 1371,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Doom Slayer, setarray .weap_6[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1255,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Jamadhar, 1288,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Bloody Fear, 1266,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Infiltrator, setarray .weap_24[0], 13101,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Six Shooter, 13105,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Garrison, 13152,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cyclone, 13170,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lever Action Rifle, 13157,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Drifter, 13159,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Butcher, 13155,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Black Rose, 13156,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gate Keeper, 13161,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Destroyer, 13162,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Inferno, setarray .weap_25[0], 13011,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Asura, 13302,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Huuma Giant Wheel Shuriken, 13305,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Huuma Front Shuriken, 13311,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Huuma Shadow, setarray .weap_4047[0], 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, setarray .weap_4049[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1615,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Evil Bone Wand, setarray .equip[0], 2147,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Round Buckler, 2110,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Holy Guard, 2105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Shield, 2185,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Magic Reflector, 2320,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Formal Suit, 2353,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Odin's Blessing, 2311,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mink Coat, 2376,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assaulter Plate, 2375,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Armor, 2314,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain Mail, 2332,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Silver Robe, 2374,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Robe, 2366,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Divine Cloth, 2378,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assassin Robe, 2381,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Elite Archer Suit, 2538,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Captain's Manteau, 2517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vali's Manteau, 2436,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Boots, 2433,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Boots, 2432,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Heels, 2418,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vidar's Boots, 2422,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Fashion Sandals, 2435,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Greaves, // Max Equipments per Loot Box (Default: 3), if(strnpcinfo(0) != "BR_LootBox" && strnpcinfo(0) != "Chest#BR_TestBox"). (Experimental - Default: Half of max players), // Note: There are 10 duplicates ready, if you require more just add them; Search for "duplicate(#BR". @min_l+" - "+. Depending on the current type, you need either a total of 2 players (Duo) or 4 players (Squad) to participate. @id)) < (.@rpl*. @id+"::OnBRStart"; setd(".@zone_c_x_"+. @BR_ID); set .@y1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]"),"BR_Arena#"+. "; switch(select("Deduct an amount from "+@donator$,"Remove "+@donator$+" from the donation database")){. @i] != 0) {. Need to improve ordering when. "; menu "Headgears",L_headgears,"Weapons",L_weapons,"Cards",L_cards,"Zeny",L_ZENY; query_sql "SELECT "+@value$+" / "+@price$, @max; mes getitemname(@name[@m])+"s cost $"+@price$+" each. "; mes "By choosing any of the following Arena's, I will display you every Information:"; set .@a_menu$,. @m < getarraysize(.mf); set .@m,. @l+"]"); announce "[Battle Royale]: You're entire equipment has been saved. @p*6-4]); waitingroom .arena$[. "s":"")+" to register! @i] != 0) {. @enchant2 - "+getarraysize(. //= automatically truncates floats to ints. @atcmd_parameters$[0],"14") == 1 || compare(. doevent "BR_Arena#"+getd(".BRID_"+strnpcinfo(2))+"::OnClearSpotEvent"; setd(".PTYID_"+strnpcinfo(2)),getcharid(1); addtimer 1000,strnpcinfo(0)+"::OnResCheck"; while(. @BR_ID))+" seconds. setarray . @z+2)+"]") + getd(".zone_move_"+. You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? @e+"]")); if(getd(".weap_"+.@bclass+"["+(. @a_menu$ + ( (getd("$@BR_Status_"+. // Note: If you want to change the item reward, change it also in the BR_Shop above! @l_x1 && . @atcmd_parameters$[0],"4") == 1 || compare(. close. Good aimbot though I already use it a lot. ",bc_self; announce .n$+": Congratulation to ["+strcharinfo(0)+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @atcmd_parameters$[0],"Izlude") == 1), else if(compare(. @rpar2); debugmes "rand3 - "+getarraysize(. @l] == 0) continue; if(getiteminfo(@inventorylist_id[. Please come back later. // Example: 5 Kills, 4th Place, 50 Base Reward: set . @d+"]") == 0). | 12.54 KB, JSON | setarray .@OptID[getarraysize(.@OptID)],getd("@inventorylist_option_id"+.@o+"["+. @id),"BR_Init")+" "+getitemname($@BR_RewID)+"'s"; mes " > Amount of Loot Boxes available: "+getvariableofnpc(getd(".loot_box_"+. //= amount donated by users and the items claimable. @i]; setarray .@opt_v1[.@c],@inventorylist_option_value1[. @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. "; switch(select("- Dagger:- Sword:- Mace:- Staff")) {, switch(select("- Sword:- Two-Handed Sword:- Spear")) {, switch(select("- Sword:- Two-Handed Spear:- Spear")) {, switch(select("- Two-Handed Staff:- Staff")) {, switch(select("- Bow:- Musical Instrument")) {, switch(select("- Mace:- Staff:- Book")) {, switch(select("- Axe:- Two-Handed Axe")) {, switch(select("- Sword:- Mace:- Dagger:- Axe")) {, switch(select("- Dagger:- Fuuma Shuriken")) {, switch(select("- Revolver:- Rifle:- Gatling Gun:- Shotgun")) {, } else if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 && BR_WeaponType), for ( set . @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_x_"+. @BR_ID) - getd(".last_zone_size_"+. @l+"]"); makeitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. You can claim as much as "+@maxzeny+"Z. @rpar2); deletearray .@rand3,getarraysize(. setarray . "; mes "How much Zeny would you like to claim? "; mes "Solo should be obvious. @et == 1) { // Depending on loop counter, choose the equipment type. bindatcmd "brstart",strnpcinfo(0)+"::OnAtCommand",.Arena_Access; // ===== Battle Royale Shop (only Costumes) =======, // - Item ID for cost is set in header of NPC "BR_Shop", // Add every item from the .br_shop array, for ( set . "; copyarray .@pty_aid[0],$@partymemberaid[0],. @m1,6,0xFF0000; // Right Middle, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @atcmd_parameters$[0],"12") == 1 || compare(. @m)); // 1x Oridecon Arrow Quiver, makeitem 13200,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @BR_ID)+3)+"]"))/2); // Border#1+3, set .@m2,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @rand3[0],RDMOPT_DAMAGE_CRI_USER,RDMOPT_RANGE_ATTACK_DAMAGE_USER,RDMOPT_HEAL_VALUE,RDMOPT_HEAL_MODIFY_PERCENT,RDMOPT_DEC_SPELL_CAST_TIME,RDMOPT_DEC_SPELL_DELAY_TIME,RDMOPT_DEC_SP_CONSUMPTION; for ( set . @id) == 1 && . @e+11)+"]")) // If random amount of Enchantments is enabled. @id == @BR_ID), if(getd("$@BR_Status_"+. "; mes "The zone is where you should be inside of to be safe from the damage you will recieve every 5 seconds while outside of it. @pty_ct; set .@p,. @atcmd_parameters$[0],"9") == 1 || compare(. //===== Installation ========================================, //= You must import donate.sql and donate_item_db.sql (and, //= item_db.sql and item_db2.sql, which comes with eAthena), //===========================================================. //= input is incorrect. @s <= . 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739, // > DEX: 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729. //= 3.4 - Added MySQL version check. "Solo":( (.arena$[. @r); br_alberta,0,0,0 duplicate(BR_Init) BR_Arena#1 HIDDEN_NPC, br_aldeb,0,0,0 duplicate(BR_Init) BR_Arena#2 HIDDEN_NPC, br_dewata,0,0,0 duplicate(BR_Init) BR_Arena#3 HIDDEN_NPC, br_einbech,0,0,0 duplicate(BR_Init) BR_Arena#4 HIDDEN_NPC, br_einbroch,0,0,0 duplicate(BR_Init) BR_Arena#5 HIDDEN_NPC, br_geffen,0,0,0 duplicate(BR_Init) BR_Arena#6 HIDDEN_NPC, br_gonryun,0,0,0 duplicate(BR_Init) BR_Arena#7 HIDDEN_NPC, br_hugel,0,0,0 duplicate(BR_Init) BR_Arena#8 HIDDEN_NPC, br_izlude,0,0,0 duplicate(BR_Init) BR_Arena#9 HIDDEN_NPC, br_lasagna,0,0,0 duplicate(BR_Init) BR_Arena#10 HIDDEN_NPC, br_malaya,0,0,0 duplicate(BR_Init) BR_Arena#11 HIDDEN_NPC, br_morocc,0,0,0 duplicate(BR_Init) BR_Arena#12 HIDDEN_NPC, br_moscovia,0,0,0 duplicate(BR_Init) BR_Arena#13 HIDDEN_NPC, br_niflheim,0,0,0 duplicate(BR_Init) BR_Arena#14 HIDDEN_NPC, br_payon,0,0,0 duplicate(BR_Init) BR_Arena#15 HIDDEN_NPC, br_prontera,0,0,0 duplicate(BR_Init) BR_Arena#16 HIDDEN_NPC, br_rachel,0,0,0 duplicate(BR_Init) BR_Arena#17 HIDDEN_NPC, br_splend,0,0,0 duplicate(BR_Init) BR_Arena#18 HIDDEN_NPC, br_veins,0,0,0 duplicate(BR_Init) BR_Arena#19 HIDDEN_NPC, br_yuno,0,0,0 duplicate(BR_Init) BR_Arena#20 HIDDEN_NPC. @c*6-6] + ( (. @o + 1) {. @l_y2 && . | 14.50 KB, JSON | @cards[0],4591,4590,4592,4061,4410,4451; // Ambernite, High Orc, Horn, Khalitzburg Knight, Ogretooth, Thara Frog. setarray getd("$@BR_RegQ"+.@id+"["+getarraysize(getd("$@BR_RegQ"+. Logs, //= will appear in the "npclog" table. @d,0; . | 13.16 KB, JSON | 2 min ago mes "Every class recieves starter armor on entering the battlefield. @g < getarraysize(BR_EQ_ID); set .@g,. @BR_ID)) == 1) {. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. "; mes "After passing these conditions and enough player have registered, you'll be warped randomly on the battlefield. @z+"]") - getd(".zone_move_"+. @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. @rand4)+", "+getarraysize(. @type == 2)? 7 min ago "; mes "Sorry, but you do not have enough to claim "+@zeny+"Z. Island Royale | ESP, SILENT AIM + MORE | OP AF. @m)); if(@inventorylist_option_id1[. @atcmd_parameters$[0],"Yuno") == 1). Updated 2021 script for Arsenal, fixed bugs in the ESP, optimized launch, and reloading. @BR_ID)-1)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. //= only shows items that can be afforded. @BR_ID)/60 > 1)?"s":""):getd(".reveal_time_"+. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. todo-related-topics-headline . 13% FOR RAINBOW NO GOLD PETS NEEDED! A tag already exists with the provided branch name. @t+1)+"] = "+getd(".zone_"+.@BR_ID+"["+(. @id) >= $@BR_RegTimer) {. // BR_TxTColor(3," ") = Just an empty space, didn't want to use mes for that. @id,atoi(strnpcinfo(2)); // Arena ID, set .@i,. @i]; setarray .@opt[. @BR_ID+"[3]")); if(checkcell(strnpcinfo(4),.@x,. @e+11]) // If random amount of Enchantments is enabled. @BR_ID))), if(!. "Moscovia","2","20","50",""+.m_level,"1". @BR_ID+"[0]"),33,53,257,220; setarray getd(".area_"+. @w,0; . @i]; setarray .@opt_p2[.@c],@inventorylist_option_parameter2[. "; mes "Every @Command is disabled and only a few Skills are enabled. @atcmd_parameters$[0],"17") == 1 || compare(. @atcmd_parameters$[0],"Lasagna") == 1), else if(compare(. mes "It seems like you are registered already. Login Sign up. @p+"]")))); getitem 12007,1; // 1x Oridecon Arrow Quiver, getitem 13200,1; // 1x Cartridge = 500 Bullets, getitem 13202,1; // 1x Blood Cartridge = 500 Surplus Bloody Shells, // Depending on the class, they will recieve Armor, Shield, Garment and Shoes, if(.BR_StartWeapon) // Check for Two-Handed Weapons, if(BR_WeaponType != 3 || BR_WeaponType != 5) {, if(BR_WeaponType != 16 || BR_WeaponType != 11) {. @i]; setarray .@opt_p5[.@c],@inventorylist_option_parameter5[. "; mes "The feature is disabled or you didn't chose one yet. setarray . @max_l; mes "I'm sorry, but you need to leave your party first. mes "Welcome to the Battle Royale Arena! @OptParam; getitem2 .@id[.@e],1,1,.@ref[.@e],0,.@c1[.@e],.@c2[.@e],.@c3[.@e],.@c4[. set .@er,rand(.equip[.@e+9],.equip[. @OptParam; delitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. getitem2 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[. @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. @i] == getequipid(EQI_COSTUME_HEAD_TOP) || @inventorylist_id[. @BR_ID+"[1]"),10,8,8,8,5,5,3,2,2,1; for ( set . | 13.09 KB, JSON | setarray . @g]; deletearray .@OptID[0],getarraysize(. @max_l) {. @or; set .@o,. @a + 1), if(isloggedin(.@pty_aid[.@a],.@pty_cid[. @calc,(getarg(0) + getarg(2))*getarg(1); dispbottom "[Battle Royale]: You have recieved "+. @q + 1) {. @p + 1), if(isloggedin(.@pty_aid[.@p],.@pty_cid[. @rand3); deletearray .@rmin3,getarraysize(. @atcmd_parameters$[0],"1") == 1 || compare(. Pastebin.com is the number one paste tool since 2002. Requires Trunk 7975. @BR_ID)); set .@z,. npcskilleffect "WZ_ICEWALL",1,. @BR_ID)-3)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+3)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.

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